Final Fantasy: A Short History

In 1987, Square had been on the point of a total and utter breakdown, bankruptcy from a slew of unsuccessful games. The match proved to be a massive hit, utilizing cutting edge technology to inform the first of several epic stories from the newly minted Western RPG format.

The subsequent two games did not see immediate release at the United States, but climbed the brand name and popularity of this show in Japan, leading up to the launch of Final Fantasy IV in 1991, released later in 1992 from the US as Final Fantasy II. It was the very first of three releases to the SNES and only handily blew off the entire genre. This had been an epic tale of betrayal and deception and the pursuit of a disgraced Knight to uncover and destroy the conspiracy that claims to ruin his nation.

The following game was likewise penalizing in the USA, a more numbers and amount oriented affair much like earlier entry III.

Final Fantasy VI was released in the US as Final Fantasy III and was the kick in the pants that many American gamers necessary to truly fall in love with the series. Even now, it’s believed by many to be the very best of this set. Terra, Kefka, intensely fun boss battles along with a storyline to rival any Ever since then, Final Fantasy VI had it stands and all today as one of the most often played with my traditional game series.

And it was with this game that Square brought to a conclusion the 16 bit age of Final Fantasy. Most will notice the collapse of the project, as none of these titles were authentic Final Fantasies relying on the brand name over the gameplay to market copies.

It would take a technological revolution and the abandoning of a classic venture for Square’s primary franchise to make the jump to mainstream fame. This came in 1997 using the PlayStation release of Final Fantasy VII. The choice to abandon Nintendo was made for many reasons, not the least of which was the inability of Nintendo to develop a platform capable of their technical capacity Square desired to introduce. Staying true to the traditional cartridge format, Nintendo alienated the appetite for video and orchestrated music addition, something Sony’s new CD format game console managed superbly.

And it was this new technology and openness to innovation that attracted Final Fantasy VII into the marketplace. It had been the very first in the show to leap to 3d. Additionally, the first to use FMVs, the videos played during mentally climactic minutes of the game. Whether the narrative or gameplay was revolutionary has always been hotly debated by fans and dissenters, but the effect of VII about the genre has been felt ever since. It reinvented, as the show did ten years before the way the RPG genre has been viewed, and today remains one of the most well-known games of all time.

A year and a half later saw the launch of Final Fantasy VIII, measure 2 of Square’s PlayStation trilogy of matches. It required the improvements of Final Fantasy VII and constructed on them admirably, introducing a new format for leveling and magic that some viewed as too simple, but additionally added completely new levels of strategy to the adventure.

Final Fantasy IX sought to return the series to the ancient roots from which it grew. By reverting from the nearly realistic approach of the entry, we watched that the reintroduction of the super-deformed cartoonish style of earlier games. The storyline retracts into the old formats of the previous matches also, in the science fiction elements of the previous three games. It was received well but overlooked because of the simultaneous release of Sony’s new PlayStation 2 and also the debut of fresh highs in graphic output.

Enter another generation. Final Fantasy X was a step forward in the manners VII had been five years before. It introduced true 3D, voice acting, amazing graphics, and one of the most compelling stories from the show, unabashedly cruel and unforgiving to its characters, so intense it bred a sequel, the earliest in Final Fantasy history. Needless to say, the sequel didn’t quite live up to its predecessor and Final Fantasy X-2 has never received the admiration of its brethren, but the match itself is fun and full of innovation that no most important series game could pull away.

Except, Square decided to go for it, and in Final Fantasy XI they did not even produce a standard RPG. Instead, the RPG giant brought to people their entry in the MMORPG world, a sprawling, technically lovely online RPG, which currently boasts one of the second biggest web inhabitants (World of Warcraft destroys all of its competitors). Some found it too challenging, and more did not enjoy the use of brand name simply to sell a whole new item, mainly because it pushed the launch of a new console game to almost five years later. XI has been around for some time now and is now in need of a sequel, and it is yet to be seen if Square-Enix will go to the trouble.

Yup that is right, Square Enix. Both giants merged shortly after XI’s launch and things took a particular change. Final Fantasy XII was indefinitely delayed for many years due to the merger. However, it eventually released before this previous year to critical acclaim. The match required the more active components of XI’s combat system and also introduced a grown up, affecting the story, turning around all its characters. As a game, XII succeeds on several levels because of its willingness to modify from the “formula” that the other games made. And this is the story of Final Fantasy as a franchise. Through innovation, Square Enix has managed always to craft something unbelievable worth playing and lasting. I have all of my first Final Fantasies complete on a shelf concealed away for security, something just Zelda also enjoys as a games franchise. Everything else will evaporate.

As PlayStation 4 arrives, the newest entry is probably just a couple of years away, and we will see what Square Enix does use it, but you can count on something. It’ll be an innovative and top notch with Final Fantasy XV: A New Empires Hack.


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